#ifndef __BATTLEGROUNDIC_H
#define __BATTLEGROUNDIC_H

#include "Battleground.h"
#include "Language.h"

class Battleground;

const uint32 BG_IC_Factions[2] =
{
    1732, // Alliance
    1735  // Horde
};

enum CreaturesIC
{
    NPC_HIGH_COMMANDER_HALFORD_WYRMBANE     = 34924, // Alliance Boss
    NPC_OVERLORD_AGMAR                      = 34922, // Horde Boss
    NPC_KOR_KRON_GUARD                      = 34918, // horde guard
    NPC_SEVEN_TH_LEGION_INFANTRY            = 34919, // alliance guard
    NPC_KEEP_CANNON                         = 34944,
    NPC_DEMOLISHER                          = 34775,
    NPC_SIEGE_ENGINE_H                      = 35069,
    NPC_SIEGE_ENGINE_A                      = 34776,
    NPC_GLAIVE_THROWER_A                    = 34802,
    NPC_GLAIVE_THROWER_H                    = 35273,
    NPC_CATAPULT                            = 34793,
    NPC_HORDE_GUNSHIP_CANNON                = 34935,
    NPC_ALLIANCE_GUNSHIP_CANNON             = 34929,
    NPC_HORDE_GUNSHIP_CAPTAIN               = 35003,
    NPC_ALLIANCE_GUNSHIP_CAPTAIN            = 34960,
    NPC_WORLD_TRIGGER_NOT_FLOATING          = 34984,
};

enum GameobjectsIC
{
    GO_ALLIANCE_BANNER                          = 195396,

    GO_ALLIANCE_GATE_1                          = 195699,
    GO_ALLIANCE_GATE_2                          = 195698,
    GO_ALLIANCE_GATE_3                          = 195700,

    GO_ALLIANCE_GUNSHIP_PORTAL                  = 195320,

    GO_ALLIANCE_GUNSHIP_PORTAL_EFFECTS          = 195705,

    GO_BENCH_1                                  = 186896,
    GO_BENCH_2                                  = 186922,
    GO_BENCH_3                                  = 186899,
    GO_BENCH_4                                  = 186904,
    GO_BENCH_5                                  = 186897,

    GO_BONFIRE_1                                = 195376,
    GO_BONFIRE_2                                = 195208,
    GO_BONFIRE_3                                = 195210,
    GO_BONFIRE_4                                = 195207,
    GO_BONFIRE_5                                = 195209,
    GO_BONFIRE_6                                = 195377,

    GO_DOCKS_BANNER                             = 195157,

    GO_DOODAD_HU_PORTCULLIS01                   = 195436,

    GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01     = 195703,

    GO_DOODAD_PORTCULLISACTIVE01                = 195451,

    GO_DOODAD_PORTCULLISACTIVE02                = 195452,

    GO_DOODAD_VR_PORTCULLIS01                   = 195437,

    GO_CHAIR_1                                  = 195410,
    GO_CHAIR_2                                  = 195414,
    GO_CHAIR_3                                  = 160415,
    GO_CHAIR_4                                  = 195418,
    GO_CHAIR_5                                  = 195416,
    GO_CHAIR_6                                  = 160410,
    GO_CHAIR_7                                  = 160418,
    GO_CHAIR_8                                  = 160416,
    GO_CHAIR_9                                  = 160419,

    GO_FLAGPOLE_1                               = 195131,
    GO_FLAGPOLE_2                               = 195439,
    GO_FLAGPOLE_3 = 195131,

    GO_GUNSHIP_PORTAL_1                         = 195371,
    GO_GUNSHIP_PORTAL_2                         = 196413,

    GO_HANGAR_BANNER                            = 195158,

    GO_HORDE_BANNER                             = 195393,

    GO_HORDE_GATE_1                             = 195494,
    GO_HORDE_GATE_2                             = 195496,
    GO_HORDE_GATE_3                             = 195495,

    GO_HORDE_GUNSHIP_PORTAL                     = 195326,

    GO_HORDE_GUNSHIP_PORTAL_EFFECTS             = 195706,

    GO_HORDE_KEEP_PORTCULLIS                    = 195223,

    GO_HUGE_SEAFORIUM_BOMB_A                    = 195332,
    GO_HUGE_SEAFORIUM_BOMB_H                    = 195333,

    GO_QUARRY_BANNER                            = 195338,
    GO_REFRESHMENT_PORTAL                       = 186811,
    GO_SEAFORIUM_BOMBS                          = 195237,

    GO_STOVE_1                                  = 174863,
    GO_STOVE_2                                  = 160411,

    GO_TELEPORTER_1                             = 195314, // 195314 H-OUT 66549
    GO_TELEPORTER_2                             = 195313, // 195313 H-IN 66548

    GO_TELEPORTER_3                             = 195315, // 195315 A-OUT 66549
    GO_TELEPORTER_4                             = 195316, // 195316 A-IN 66548

    GO_TELEPORTER_EFFECTS_A                     = 195701,
    GO_TELEPORTER_EFFECTS_H                     = 195702,

    GO_WORKSHOP_BANNER                          = 195133,

    GO_BRAZIER_1                                = 195402,
    GO_BRAZIER_2                                = 195403,
    GO_BRAZIER_3                                = 195425,
    GO_BRAZIER_4                                = 195424,

    GO_REFINERY_BANNER                          = 195343,

    GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01   = 195491,

    GO_ALLIANCE_BANNER_DOCK                     = 195153,
    GO_ALLIANCE_BANNER_DOCK_CONT                = 195154,
    GO_HORDE_BANNER_DOCK                        = 195155,
    GO_HORDE_BANNER_DOCK_CONT                   = 195156,

    GO_HORDE_BANNER_HANGAR                      = 195130,
    GO_HORDE_BANNER_HANGAR_CONT                 = 195145,
    GO_ALLIANCE_BANNER_HANGAR                   = 195132,
    GO_ALLIANCE_BANNER_HANGAR_CONT              = 195144,

    GO_ALLIANCE_BANNER_QUARRY                   = 195334,
    GO_ALLIANCE_BANNER_QUARRY_CONT              = 195335,
    GO_HORDE_BANNER_QUARRY                      = 195336,
    GO_HORDE_BANNER_QUARRY_CONT                 = 195337,

    GO_ALLIANCE_BANNER_REFINERY                 = 195339,
    GO_ALLIANCE_BANNER_REFINERY_CONT            = 195340,
    GO_HORDE_BANNER_REFINERY                    = 195341,
    GO_HORDE_BANNER_REFINERY_CONT               = 195342,

    GO_ALLIANCE_BANNER_WORKSHOP                 = 195149,
    GO_ALLIANCE_BANNER_WORKSHOP_CONT            = 195150,
    GO_HORDE_BANNER_WORKSHOP                    = 195151,
    GO_HORDE_BANNER_WORKSHOP_CONT               = 195152,

    GO_ALLIANCE_BANNER_GRAVEYARD_A              = 195396,
    GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT         = 195397,
    GO_HORDE_BANNER_GRAVEYARD_A                 = 195398,
    GO_HORDE_BANNER_GRAVEYARD_A_CONT            = 195399,

    GO_ALLIANCE_BANNER_GRAVEYARD_H              = 195391,
    GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT         = 195392,
    GO_HORDE_BANNER_GRAVEYARD_H                 = 195393,
    GO_HORDE_BANNER_GRAVEYARD_H_CONT            = 195394,

    GO_HORDE_GUNSHIP                            = 195276,
    GO_ALLIANCE_GUNSHIP                         = 195121
};

#define MAX_REINFORCEMENTS 300

enum Times
{
    WORKSHOP_UPDATE_TIME     = 180000, // 3 minutes
    DOCKS_UPDATE_TIME        = 180000, // not sure if it is 3 minutes
    IC_RESOURCE_TIME         = 45000, // not sure, need more research
    CLOSE_DOORS_TIME         = 20000,
    BANNER_STATE_CHANGE_TIME = 60000,
    TRANSPORT_PERIOD_TIME    = 120000
};

enum Actions
{
    ACTION_TELEPORT_PLAYER_TO_TRANSPORT = 0,
    ACTION_GUNSHIP_READY                = 1
};

struct ICNpc
{
    uint32 type;
    uint32 entry;
    uint32 team;
    float x;
    float y;
    float z;
    float o;
};

enum BG_IC_GOs
{
    BG_IC_GO_ALLIANCE_BANNER = 0,

    BG_IC_GO_ALLIANCE_GATE_1,
    BG_IC_GO_ALLIANCE_GATE_2,
    BG_IC_GO_ALLIANCE_GATE_3,

    BG_IC_GO_BENCH_1,
    BG_IC_GO_BENCH_2,
    BG_IC_GO_BENCH_3,
    BG_IC_GO_BENCH_4,
    BG_IC_GO_BENCH_5,

    BG_IC_GO_BONFIRE_1,
    BG_IC_GO_BONFIRE_2,
    BG_IC_GO_BONFIRE_3,
    BG_IC_GO_BONFIRE_4,
    BG_IC_GO_BONFIRE_5,
    BG_IC_GO_BONFIRE_6,

    BG_IC_GO_BRAZIER_1,
    BG_IC_GO_BRAZIER_2,
    BG_IC_GO_BRAZIER_3,
    BG_IC_GO_BRAZIER_4,

    BG_IC_GO_CHAIR_1,
    BG_IC_GO_CHAIR_2,
    BG_IC_GO_CHAIR_3_1,
    BG_IC_GO_CHAIR_4,
    BG_IC_GO_CHAIR_5,
    BG_IC_GO_CHAIR_6_1,
    BG_IC_GO_CHAIR_7,
    BG_IC_GO_CHAIR_3_2,
    BG_IC_GO_CHAIR_6_2,
    BG_IC_GO_CHAIR_8_1,
    BG_IC_GO_CHAIR_8_2,
    BG_IC_GO_CHAIR_9,

    BG_IC_GO_DOCKS_BANNER,

    BG_IC_GO_DOODAD_HU_PORTCULLIS01_1,
    BG_IC_GO_DOODAD_HU_PORTCULLIS01_2,

    BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,
    BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02,
    BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03,

    BG_IC_GO_DOODAD_PORTCULLISACTIVE01,

    BG_IC_GO_DOODAD_PORTCULLISACTIVE02,

    BG_IC_GO_DOODAD_VR_PORTCULLIS01_1,
    BG_IC_GO_DOODAD_VR_PORTCULLIS01_2,

    BG_IC_GO_FLAGPOLE_1_1,
    BG_IC_GO_FLAGPOLE_2_1,
    BG_IC_GO_FLAGPOLE_2_2,
    BG_IC_GO_FLAGPOLE_1_2,
    BG_IC_GO_FLAGPOLE_1_3,
    BG_IC_GO_FLAGPOLE_1_4,
    BG_IC_GO_FLAGPOLE_1_5,

    BG_IC_GO_HANGAR_BANNER,

    BG_IC_GO_HORDE_BANNER,

    BG_IC_GO_HORDE_GATE_1,
    BG_IC_GO_HORDE_GATE_2,
    BG_IC_GO_HORDE_GATE_3,

    BG_IC_GO_HORDE_KEEP_PORTCULLIS,

    BG_IC_GO_QUARRY_BANNER,

    BG_IC_GO_STOVE_1_1,
    BG_IC_GO_STOVE_2_1,
    BG_IC_GO_STOVE_1_2,
    BG_IC_GO_STOVE_2_2,

    BG_IC_GO_WORKSHOP_BANNER,

    BG_IC_GO_REFINERY_BANNER,

    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4,

    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3,
    BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4,

    BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01,
    BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02,
    BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03,

    BG_IC_GO_SEAFORIUM_BOMBS_1,
    BG_IC_GO_SEAFORIUM_BOMBS_2,

    BG_IC_GO_HANGAR_TELEPORTER_1,
    BG_IC_GO_HANGAR_TELEPORTER_2,
    BG_IC_GO_HANGAR_TELEPORTER_3,

    BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1,
    BG_IC_GO_HANGAR_TELEPORTER_EFFECT_2,
    BG_IC_GO_HANGAR_TELEPORTER_EFFECT_3,

    BG_IC_GO_TELEPORTER_1_1,
    BG_IC_GO_TELEPORTER_1_2,
    BG_IC_GO_TELEPORTER_2_1,
    BG_IC_GO_TELEPORTER_3_1,
    BG_IC_GO_TELEPORTER_2_2,
    BG_IC_GO_TELEPORTER_4_1,
    BG_IC_GO_TELEPORTER_3_2,
    BG_IC_GO_TELEPORTER_3_3,
    BG_IC_GO_TELEPORTER_4_2,
    BG_IC_GO_TELEPORTER_4_3,
    BG_IC_GO_TELEPORTER_1_3,
    BG_IC_GO_TELEPORTER_2_3,

    BG_IC_GO_TELEPORTER_EFFECTS_A_1,
    BG_IC_GO_TELEPORTER_EFFECTS_A_2,
    BG_IC_GO_TELEPORTER_EFFECTS_A_3,
    BG_IC_GO_TELEPORTER_EFFECTS_A_4,
    BG_IC_GO_TELEPORTER_EFFECTS_A_5,
    BG_IC_GO_TELEPORTER_EFFECTS_A_6,

    BG_IC_GO_TELEPORTER_EFFECTS_H_1,
    BG_IC_GO_TELEPORTER_EFFECTS_H_2,
    BG_IC_GO_TELEPORTER_EFFECTS_H_3,
    BG_IC_GO_TELEPORTER_EFFECTS_H_4,
    BG_IC_GO_TELEPORTER_EFFECTS_H_5,
    BG_IC_GO_TELEPORTER_EFFECTS_H_6,
};

enum BG_IC_NPCs
{
    BG_IC_NPC_OVERLORD_AGMAR = 0,
    BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE,
    BG_IC_NPC_KOR_KRON_GUARD_1,
    BG_IC_NPC_KOR_KRON_GUARD_2,
    BG_IC_NPC_KOR_KRON_GUARD_3,
    BG_IC_NPC_KOR_KRON_GUARD_4,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3,
    BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4,
    BG_IC_NPC_KEEP_CANNON_1,
    BG_IC_NPC_KEEP_CANNON_2,
    BG_IC_NPC_KEEP_CANNON_3,
    BG_IC_NPC_KEEP_CANNON_4,
    BG_IC_NPC_KEEP_CANNON_5,
    BG_IC_NPC_KEEP_CANNON_6,
    BG_IC_NPC_KEEP_CANNON_7,
    BG_IC_NPC_KEEP_CANNON_8,
    BG_IC_NPC_KEEP_CANNON_9,
    BG_IC_NPC_KEEP_CANNON_10,
    BG_IC_NPC_KEEP_CANNON_11,
    BG_IC_NPC_KEEP_CANNON_12,
    BG_IC_NPC_KEEP_CANNON_13,
    BG_IC_NPC_KEEP_CANNON_14,
    BG_IC_NPC_KEEP_CANNON_15,
    BG_IC_NPC_KEEP_CANNON_16,
    BG_IC_NPC_KEEP_CANNON_17,
    BG_IC_NPC_KEEP_CANNON_18,
    BG_IC_NPC_KEEP_CANNON_19,
    BG_IC_NPC_KEEP_CANNON_20,
    BG_IC_NPC_KEEP_CANNON_21,
    BG_IC_NPC_KEEP_CANNON_22,
    BG_IC_NPC_KEEP_CANNON_23,
    BG_IC_NPC_KEEP_CANNON_24,

    BG_IC_NPC_SIEGE_ENGINE_A,
    BG_IC_NPC_SIEGE_ENGINE_H,

    BG_IC_NPC_DEMOLISHER_1_A,
    BG_IC_NPC_DEMOLISHER_2_A,
    BG_IC_NPC_DEMOLISHER_3_A,
    BG_IC_NPC_DEMOLISHER_4_A,

    BG_IC_NPC_DEMOLISHER_1_H,
    BG_IC_NPC_DEMOLISHER_2_H,
    BG_IC_NPC_DEMOLISHER_3_H,
    BG_IC_NPC_DEMOLISHER_4_H,

    BG_IC_NPC_GLAIVE_THROWER_1_A,
    BG_IC_NPC_GLAIVE_THROWER_2_A,
    BG_IC_NPC_GLAIVE_THROWER_1_H,
    BG_IC_NPC_GLAIVE_THROWER_2_H,

    BG_IC_NPC_CATAPULT_1_A,
    BG_IC_NPC_CATAPULT_2_A,
    BG_IC_NPC_CATAPULT_3_A,
    BG_IC_NPC_CATAPULT_4_A,

    BG_IC_NPC_CATAPULT_1_H,
    BG_IC_NPC_CATAPULT_2_H,
    BG_IC_NPC_CATAPULT_3_H,
    BG_IC_NPC_CATAPULT_4_H,

    BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING,
    BG_IC_NPC_GUNSHIP_CAPTAIN_1,
    BG_IC_NPC_GUNSHIP_CAPTAIN_2,

    BG_IC_NPC_SPIRIT_GUIDE_1,
    BG_IC_NPC_SPIRIT_GUIDE_2,
    BG_IC_NPC_SPIRIT_GUIDE_3,
    BG_IC_NPC_SPIRIT_GUIDE_4,
    BG_IC_NPC_SPIRIT_GUIDE_5,
    BG_IC_NPC_SPIRIT_GUIDE_6,
    BG_IC_NPC_SPIRIT_GUIDE_7,

    BG_IC_NPC_HONORABLE_DEFENDER_TRIGGER_1,
    BG_IC_NPC_HONORABLE_DEFENDER_TRIGGER_2,
    BG_IC_NPC_HONORABLE_DEFENDER_TRIGGER_3,
    BG_IC_NPC_HONORABLE_DEFENDER_TRIGGER_4,
    BG_IC_NPC_HONORABLE_DEFENDER_TRIGGER_5,
    BG_IC_NPC_HONORABLE_DEFENDER_TRIGGER_6,
    BG_IC_NPC_HONORABLE_DEFENDER_TRIGGER_7,
};

enum BannersTypes
{
    BANNER_A_CONTROLLED,
    BANNER_A_CONTESTED,
    BANNER_H_CONTROLLED,
    BANNER_H_CONTESTED
};

enum BG_IC_MaxSpawns
{
    MAX_NORMAL_GAMEOBJECTS_SPAWNS                       = BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03+1,
    MAX_NORMAL_NPCS_SPAWNS                              = BG_IC_NPC_KEEP_CANNON_24+1,
    MAX_WORKSHOP_SPAWNS                                 = 10,
    MAX_DOCKS_SPAWNS                                    = 12,
    MAX_SPIRIT_GUIDES_SPAWNS                            = 7,
    MAX_HANGAR_TELEPORTERS_SPAWNS                       = 3,
    MAX_HANGAR_TELEPORTER_EFFECTS_SPAWNS                = 3,
    MAX_AIRSHIPS_SPAWNS                                 = 2,
    MAX_FORTRESS_GATES_SPAWNS                           = 6,
    MAX_FORTRESS_TELEPORTERS_SPAWNS                     = 12,
    MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS              = 12,
    MAX_HANGAR_NPCS_SPAWNS                              = 3,
    MAX_HONORABLE_DEFENDER_TRIGGER_SPAWNS               = 7,

    // Docks
    MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION              = 2,
    MAX_CATAPULTS_SPAWNS_PER_FACTION                    = 4,

    // Workshop
    MAX_DEMOLISHERS_SPAWNS_PER_FACTION                  = 4,
    MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION               = 2,

    // Hangar
    MAX_TRIGGER_SPAWNS_PER_FACTION                      = 1,
    MAX_CAPTAIN_SPAWNS_PER_FACTION                      = 2,
};

const ICNpc BG_IC_NpcSpawnlocs[MAX_NORMAL_NPCS_SPAWNS] =
{
    {BG_IC_NPC_OVERLORD_AGMAR,NPC_OVERLORD_AGMAR,TEAM_HORDE,1295.44f,-765.733f,70.0541f,0.0f},//Overlord Agmar 1
    {BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE,NPC_HIGH_COMMANDER_HALFORD_WYRMBANE,TEAM_ALLIANCE,224.983f,-831.573f,60.9034f,0.0f},//High Commander Halford Wyrmbane 2
    {BG_IC_NPC_KOR_KRON_GUARD_1,NPC_KOR_KRON_GUARD,TEAM_HORDE,1296.01f,-773.256f,69.958f,0.292168f}, // 3
    {BG_IC_NPC_KOR_KRON_GUARD_2,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.94f,-757.756f,69.9587f,6.02165f}, // 4
    {BG_IC_NPC_KOR_KRON_GUARD_3,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.09f,-760.927f,69.9587f,5.94311f}, // 5
    {BG_IC_NPC_KOR_KRON_GUARD_4,NPC_KOR_KRON_GUARD,TEAM_HORDE,1295.13f,-769.7f,69.95f,0.34f}, // 6

    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.969f,-822.958f,60.8151f,0.46337f}, // 7
    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,224.211f,-826.952f,60.8188f,6.25961f}, // 8
    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.119f,-838.386f,60.8145f,5.64857f}, // 9
    {BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4,NPC_SEVEN_TH_LEGION_INFANTRY,TEAM_ALLIANCE,223.889f,-835.102f,60.8201f,6.21642f},// 10

    {BG_IC_NPC_KEEP_CANNON_1,NPC_KEEP_CANNON,TEAM_ALLIANCE,415.825f,-754.634f,87.799f,1.78024f},// 11
    {BG_IC_NPC_KEEP_CANNON_2,NPC_KEEP_CANNON,TEAM_ALLIANCE,410.142f,-755.332f,87.7991f,1.78024f},// 12
    {BG_IC_NPC_KEEP_CANNON_3,NPC_KEEP_CANNON,TEAM_ALLIANCE,424.33f,-879.352f,88.0446f,0.436332f},// 13
    {BG_IC_NPC_KEEP_CANNON_4,NPC_KEEP_CANNON,TEAM_ALLIANCE,425.602f,-786.646f,87.7991f,5.74213f},// 14
    {BG_IC_NPC_KEEP_CANNON_5,NPC_KEEP_CANNON,TEAM_ALLIANCE,426.743f,-884.939f,87.9613f,0.436332f},// 15
    {BG_IC_NPC_KEEP_CANNON_6,NPC_KEEP_CANNON,TEAM_ALLIANCE,404.736f,-755.495f,87.7989f,1.78024f},// 16
    {BG_IC_NPC_KEEP_CANNON_7,NPC_KEEP_CANNON,TEAM_ALLIANCE,428.375f,-780.797f,87.7991f,5.79449f},// 17
    {BG_IC_NPC_KEEP_CANNON_8,NPC_KEEP_CANNON,TEAM_ALLIANCE,429.175f,-890.436f,88.0446f,0.436332f},// 18
    {BG_IC_NPC_KEEP_CANNON_9,NPC_KEEP_CANNON,TEAM_ALLIANCE,430.872f,-775.278f,87.7991f,5.88176f},// 19
    {BG_IC_NPC_KEEP_CANNON_10,NPC_KEEP_CANNON,TEAM_ALLIANCE,408.056f,-911.283f,88.0445f,4.64258f},// 20
    {BG_IC_NPC_KEEP_CANNON_11,NPC_KEEP_CANNON,TEAM_ALLIANCE,413.609f,-911.566f,88.0447f,4.66003f},// 21
    {BG_IC_NPC_KEEP_CANNON_12,NPC_KEEP_CANNON,TEAM_ALLIANCE,402.554f,-910.557f,88.0446f,4.57276f},// 22

    {BG_IC_NPC_KEEP_CANNON_13,NPC_KEEP_CANNON,TEAM_HORDE,1158.91f,-660.144f,87.9332f,0.750492f},// 23
    {BG_IC_NPC_KEEP_CANNON_14,NPC_KEEP_CANNON,TEAM_HORDE,1156.22f,-866.809f,87.8754f,5.27089f},// 24
    {BG_IC_NPC_KEEP_CANNON_15,NPC_KEEP_CANNON,TEAM_HORDE,1163.74f,-663.67f,88.3571f,0.558505f},// 25
    {BG_IC_NPC_KEEP_CANNON_16,NPC_KEEP_CANNON,TEAM_HORDE,1135.18f,-683.896f,88.0409f,3.9619f},// 26
    {BG_IC_NPC_KEEP_CANNON_17,NPC_KEEP_CANNON,TEAM_HORDE,1138.91f,-836.359f,88.3728f,2.18166f},// 27
    {BG_IC_NPC_KEEP_CANNON_18,NPC_KEEP_CANNON,TEAM_HORDE,1162.08f,-863.717f,88.358f,5.48033f},// 28
    {BG_IC_NPC_KEEP_CANNON_19,NPC_KEEP_CANNON,TEAM_HORDE,1167.13f,-669.212f,87.9682f,0.383972f},// 29
    {BG_IC_NPC_KEEP_CANNON_20,NPC_KEEP_CANNON,TEAM_HORDE,1137.72f,-688.517f,88.4023f,3.9619f},// 30
    {BG_IC_NPC_KEEP_CANNON_21,NPC_KEEP_CANNON,TEAM_HORDE,1135.29f,-840.878f,88.0252f,2.30383f},// 31
    {BG_IC_NPC_KEEP_CANNON_22,NPC_KEEP_CANNON,TEAM_HORDE,1144.33f,-833.309f,87.9268f,2.14675f},// 32
    {BG_IC_NPC_KEEP_CANNON_23,NPC_KEEP_CANNON,TEAM_HORDE,1142.59f,-691.946f,87.9756f,3.9619f},// 33
    {BG_IC_NPC_KEEP_CANNON_24,NPC_KEEP_CANNON,TEAM_HORDE,1166.13f,-858.391f,87.9653f,5.63741f},// 34
};

const Position BG_IC_WorkshopVehicles[5] =
{
    { 751.8281f,   -852.732666f, 12.5250978f, 1.46607661f }, // Demolisher
    { 761.809f,    -854.2274f,   12.5263243f, 1.46607661f }, // Demolisher
    { 783.4722f,   -853.9601f,   12.54775f,   1.71042264f }, // Demolisher
    { 793.055542f, -852.71875f,  12.5671329f, 1.71042264f }, // Demolisher
    { 773.680542f, -884.092041f, 16.8090363f, 1.58824956f } // Siege Engine
};

const Position BG_IC_DocksVehiclesGlaives[2] =
{
    { 779.3125f,   -342.972229f, 12.2104874f, 4.712389f }, // Glaive Throwers
    { 790.029541f, -342.899323f, 12.2128582f, 4.71238f  } // Glaive Throwers
};

const Position BG_IC_DocksVehiclesCatapults[4] =
{
    { 757.283f,    -341.7795f,   12.2113762f, 4.729842f }, // Catapults
    { 766.947937f, -342.053833f, 12.2009945f, 4.694f    }, // Catapults
    { 800.3785f,   -342.607635f, 12.1669979f, 4.6774f   }, // Catapults
    { 810.7257f,   -342.083344f, 12.1675768f, 4.6600f   }  // Catapults
};

const Position BG_IC_HangarTeleporters[3] =
{
    { 827.9219f, -993.3249f, 134.1972f, 3.141593f }, // Gunship Portal
    { 739.0226f, -1106.661f, 134.7551f, 2.426008f }, // Gunship Portal
    { 672.0799f, -1156.776f, 133.7057f, 1.832595f } // Gunship Portal
};

const Position BG_IC_HangarTeleporterEffects[3] =
{
    { 827.9236f, -993.2986f, 134.2002f, 3.141593f }, // Gunship Portal Effect
    { 739.0139f, -1106.661f, 134.7548f, 3.141593f }, // Gunship Portal Effect
    { 672.0868f, -1156.786f, 133.7057f, 3.141593f } // Gunship Portal Effect
};

const Position BG_IC_HangarTrigger[2] =
{
    { 11.69965f,  0.034146f, 20.62076f, 3.211406f },
    { 7.305609f, -0.095246f, 34.51022f, 3.159046f }
};

const Position BG_IC_HangarCaptains[4] =
{
    { 825.6667f, -994.00520f, 134.3569f, 3.403392f },
    { 53.65112f, -0.1139221f, 30.09546f, 3.106686f },
    { 826.2205f, -994.40280f, 134.2812f, 3.351032f },
    { 10.89952f, 4.88029700f, 20.49038f, 4.840575f }
};

struct ICGo
{
    uint32 type;
    uint32 entry;
    float x;
    float y;
    float z;
    float o;
};

const ICGo BG_IC_Teleporters[MAX_FORTRESS_TELEPORTERS_SPAWNS] =
{
    {BG_IC_GO_TELEPORTER_1_1,GO_TELEPORTER_1,1143.25f,-779.599f,48.629f,1.64061f}, // Teleporter
    {BG_IC_GO_TELEPORTER_1_2,GO_TELEPORTER_1,1236.53f,-669.415f,48.2729f,0.104719f}, // Teleporter
    {BG_IC_GO_TELEPORTER_2_1,GO_TELEPORTER_2,1233.27f,-844.526f,48.8824f,-0.0174525f}, // Teleporter
    {BG_IC_GO_TELEPORTER_3_1,GO_TELEPORTER_3,311.92f,-913.972f,48.8159f,3.08918f}, // Teleporter
    {BG_IC_GO_TELEPORTER_2_2,GO_TELEPORTER_2,1235.53f,-683.872f,49.304f,-3.08918f}, // Teleporter
    {BG_IC_GO_TELEPORTER_4_1,GO_TELEPORTER_4,397.089f,-859.382f,48.8993f,1.64061f}, // Teleporter
    {BG_IC_GO_TELEPORTER_3_2,GO_TELEPORTER_3,324.635f,-749.128f,49.3602f,0.0174525f}, // Teleporter
    {BG_IC_GO_TELEPORTER_3_3,GO_TELEPORTER_3,425.675f,-857.09f,48.5104f,-1.6057f}, // Teleporter
    {BG_IC_GO_TELEPORTER_4_2,GO_TELEPORTER_4,323.54f,-888.361f,48.9197f,0.0349063f}, // Teleporter
    {BG_IC_GO_TELEPORTER_4_3,GO_TELEPORTER_4,326.285f,-777.366f,49.0208f,3.12412f}, // Teleporter
    {BG_IC_GO_TELEPORTER_1_3,GO_TELEPORTER_1,1235.09f,-857.898f,48.9163f,3.07177f}, // Teleporter
    {BG_IC_GO_TELEPORTER_2_3,GO_TELEPORTER_2,1158.76f,-746.182f,48.6277f,-1.51844f}, // Teleporter
};

const ICGo BG_IC_TeleporterEffects[MAX_FORTRESS_TELEPORTER_EFFECTS_SPAWNS] =
{
    {BG_IC_GO_TELEPORTER_EFFECTS_A_1,GO_TELEPORTER_EFFECTS_A,425.686f,-857.092f,48.51f,-1.62316f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_2,GO_TELEPORTER_EFFECTS_A,324.634f,-749.148f,49.359f,0.0174525f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_3,GO_TELEPORTER_EFFECTS_A,311.911f,-913.986f,48.8157f,3.08918f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_4,GO_TELEPORTER_EFFECTS_A,326.266f,-777.347f,49.0215f,3.12412f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_5,GO_TELEPORTER_EFFECTS_A,323.55f,-888.347f,48.9198f,0.0174525f}, // Teleporter Effects (Alliance)
    {BG_IC_GO_TELEPORTER_EFFECTS_A_6,GO_TELEPORTER_EFFECTS_A,397.116f,-859.378f,48.8989f,1.64061f}, // Teleporter Effects (Alliance)

    {BG_IC_GO_TELEPORTER_EFFECTS_H_1,GO_TELEPORTER_EFFECTS_H,1143.25f,-779.623f,48.6291f,1.62316f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_2,GO_TELEPORTER_EFFECTS_H,1158.64f,-746.148f,48.6277f,-1.50098f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_3,GO_TELEPORTER_EFFECTS_H,1233.25f,-844.573f,48.8836f,0.0174525f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_4,GO_TELEPORTER_EFFECTS_H,1235.07f,-857.957f,48.9163f,3.05433f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_5,GO_TELEPORTER_EFFECTS_H,1236.46f,-669.344f,48.2684f,0.087266f}, // Teleporter Effects (Horde)
    {BG_IC_GO_TELEPORTER_EFFECTS_H_6,GO_TELEPORTER_EFFECTS_H,1235.6f,-683.806f,49.3028f,-3.07177f}, // Teleporter Effects (Horde)
};

const ICGo BG_IC_ObjSpawnlocs[MAX_NORMAL_GAMEOBJECTS_SPAWNS] =
{
    {BG_IC_GO_ALLIANCE_GATE_1,GO_ALLIANCE_GATE_1,351.615f,-762.75f,48.9162f,-1.5708f}, // Alliance Gate || Left
    {BG_IC_GO_ALLIANCE_GATE_2,GO_ALLIANCE_GATE_2,351.024f,-903.326f,48.9247f,1.5708f}, // Alliance Gate || Right
    {BG_IC_GO_ALLIANCE_GATE_3,GO_ALLIANCE_GATE_3,413.479f,-833.95f,48.5238f,3.14159f}, // Alliance Gate || Front

    {BG_IC_GO_HORDE_GATE_1,GO_HORDE_GATE_1,1150.9f,-762.606f,47.5077f,3.14159f}, // Horde Gate || Front
    {BG_IC_GO_HORDE_GATE_2,GO_HORDE_GATE_2,1218.74f,-851.155f,48.2533f,-1.5708f}, // Horde Gate || Left
    {BG_IC_GO_HORDE_GATE_3,GO_HORDE_GATE_3,1217.9f,-676.948f,47.6341f,1.5708f}, // Horde Gate || Right

    {BG_IC_GO_HORDE_BANNER,GO_HORDE_BANNER,1284.76f,-705.668f,48.9163f,-3.08918f}, // Horde Banner
    {BG_IC_GO_ALLIANCE_BANNER,GO_ALLIANCE_BANNER,299.153f,-784.589f,48.9162f,-0.157079f}, // Alliance Banner

    {BG_IC_GO_WORKSHOP_BANNER,GO_WORKSHOP_BANNER,776.229f,-804.283f,6.45052f,1.6057f}, // Workshop Banner
    {BG_IC_GO_DOCKS_BANNER,GO_DOCKS_BANNER,726.385f,-360.205f,17.8153f,-1.62316f}, // Docks Banner
    {BG_IC_GO_HANGAR_BANNER,GO_HANGAR_BANNER,807.78f,-1000.07f,132.381f,-1.93732f}, // Hangar Banner
    {BG_IC_GO_QUARRY_BANNER,GO_QUARRY_BANNER,251.016f,-1159.32f,17.2376f,-2.25147f}, // Quarry Banner
    {BG_IC_GO_REFINERY_BANNER,GO_REFINERY_BANNER,1269.5f,-400.809f,37.6253f,-1.76278f}, // Refinery Banner

    {BG_IC_GO_BENCH_1,GO_BENCH_1,834.208f,-461.826f,22.3067f,1.5708f}, // Bench
    {BG_IC_GO_BENCH_2,GO_BENCH_2,826.153f,-461.985f,22.5149f,1.5708f}, // Bench
    {BG_IC_GO_BENCH_3,GO_BENCH_3,817.446f,-470.47f,25.372f,-1.56207f}, // Bench
    {BG_IC_GO_BENCH_4,GO_BENCH_4,827.001f,-474.415f,25.372f,1.57952f}, // Bench
    {BG_IC_GO_BENCH_5,GO_BENCH_5,819.264f,-461.961f,22.7614f,1.57952f}, // Bench

    {BG_IC_GO_BONFIRE_1,GO_BONFIRE_1,1162.91f,-734.578f,48.8948f,-2.9845f}, // Bonfire
    {BG_IC_GO_BONFIRE_2,GO_BONFIRE_2,1282.34f,-799.762f,87.1357f,-3.13286f}, // Bonfire
    {BG_IC_GO_BONFIRE_3,GO_BONFIRE_3,1358.06f,-732.178f,87.1606f,-3.13284f}, // Bonfire
    {BG_IC_GO_BONFIRE_4,GO_BONFIRE_4,1281.76f,-732.844f,87.1574f,-3.13246f}, // Bonfire
    {BG_IC_GO_BONFIRE_5,GO_BONFIRE_5,1358.81f,-797.899f,87.2953f,3.13312f}, // Bonfire
    {BG_IC_GO_BONFIRE_6,GO_BONFIRE_6,1162.21f,-790.543f,48.9162f,2.27765f}, // Bonfire

    {BG_IC_GO_BRAZIER_1,GO_BRAZIER_1,1262.21f,-751.358f,48.8133f,2.26893f}, // Brazier
    {BG_IC_GO_BRAZIER_2,GO_BRAZIER_2,1262.58f,-781.861f,48.8132f,2.04203f}, // Brazier
    {BG_IC_GO_BRAZIER_3,GO_BRAZIER_3,223.818f,-839.352f,60.7917f,1.09083f}, // Brazier
    {BG_IC_GO_BRAZIER_4,GO_BRAZIER_4,224.277f,-822.77f,60.7917f,2.06822f}, // Brazier

    {BG_IC_GO_CHAIR_1,GO_CHAIR_1,632.876f,-282.461f,5.45364f,-0.851094f}, // Chair
    {BG_IC_GO_CHAIR_2,GO_CHAIR_2,635.796f,-276.295f,5.48659f,-3.03273f}, // Chair
    {BG_IC_GO_CHAIR_3_1,GO_CHAIR_3,762.245f,-444.795f,22.8526f,-1.98095f}, // Chair
    {BG_IC_GO_CHAIR_4,GO_CHAIR_4,632.156f,-304.503f,5.4879f,1.15603f}, // Chair
    {BG_IC_GO_CHAIR_5,GO_CHAIR_5,643.86f,-270.204f,5.48898f,2.36903f}, // Chair
    {BG_IC_GO_CHAIR_6_1,GO_CHAIR_6,902.234f,-455.508f,18.3935f,-1.00356f}, // Chair
    {BG_IC_GO_CHAIR_7,GO_CHAIR_7,810.237f,-461.2f,25.4627f,1.5708f}, // Chair
    {BG_IC_GO_CHAIR_3_2,GO_CHAIR_3,1117.19f,-365.674f,18.8456f,0.968657f}, // Chair
    {BG_IC_GO_CHAIR_6_2,GO_CHAIR_6,1066.19f,-337.214f,18.8225f,0.453785f}, // Chair
    {BG_IC_GO_CHAIR_8_1,GO_CHAIR_8,798.324f,-444.951f,22.5601f,-1.02102f}, // Chair
    {BG_IC_GO_CHAIR_8_2,GO_CHAIR_8,1081.81f,-358.637f,18.5531f,1.92859f}, // Chair
    {BG_IC_GO_CHAIR_9,GO_CHAIR_9,814.931f,-470.816f,33.6373f,-3.12412f}, // Chair

    {BG_IC_GO_DOODAD_HU_PORTCULLIS01_1,GO_DOODAD_HU_PORTCULLIS01,401.024f,-780.724f,49.9482f,-2.52896f}, // Doodad_HU_Portcullis01
    {BG_IC_GO_DOODAD_HU_PORTCULLIS01_2,GO_DOODAD_HU_PORTCULLIS01,399.802f,-885.208f,50.1939f,2.516f}, // Doodad_HU_Portcullis01

    {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,413.479f,-833.95f,48.5238f,3.14159f}, // Doodad_ND_Human_Gate_ClosedFX_Door01
    {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02,GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,351.6146f,-762.75f,48.91625f,4.712392f}, // Doodad_ND_Human_Gate_ClosedFX_Door01
    {BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03,GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01,351.0243f,-903.3264f,48.92472f,1.570796f}, // Doodad_ND_Human_Gate_ClosedFX_Door01

    {BG_IC_GO_DOODAD_PORTCULLISACTIVE01,GO_DOODAD_PORTCULLISACTIVE01,288.1597f,-832.595f,51.4109f,-0.0261791f}, // Doodad_PortcullisActive01

    {BG_IC_GO_DOODAD_PORTCULLISACTIVE02,GO_DOODAD_PORTCULLISACTIVE02,273.033f,-832.199f,51.4109f,-0.0261791f}, // Doodad_PortcullisActive02

    {BG_IC_GO_DOODAD_VR_PORTCULLIS01_1,GO_DOODAD_VR_PORTCULLIS01,1156.89f,-843.998f,48.6322f,0.732934f}, // Doodad_VR_Portcullis01
    {BG_IC_GO_DOODAD_VR_PORTCULLIS01_2,GO_DOODAD_VR_PORTCULLIS01,1157.05f,-682.36f,48.6322f,-0.829132f}, // Doodad_VR_Portcullis01

    {BG_IC_GO_FLAGPOLE_1_1,GO_FLAGPOLE_1,1269.5f,-400.809f,37.6253f,-1.76278f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_2_1,GO_FLAGPOLE_2,1284.76f,-705.668f,48.9163f,-3.08918f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_2_2,GO_FLAGPOLE_2,299.153f,-784.589f,48.9162f,-0.157079f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_2,GO_FLAGPOLE_1,726.385f,-360.205f,17.8153f,-1.6057f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_3,GO_FLAGPOLE_1,807.78f,-1000.07f,132.381f,-1.91986f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_4,GO_FLAGPOLE_1,776.229f,-804.283f,6.45052f,1.6057f}, // Flagpole
    {BG_IC_GO_FLAGPOLE_1_5,GO_FLAGPOLE_1,251.016f,-1159.32f,17.2376f,-2.25147f}, // Flagpole

    {BG_IC_GO_HORDE_KEEP_PORTCULLIS,GO_HORDE_KEEP_PORTCULLIS,1283.05f,-765.878f,50.8297f,-3.13286f}, // Horde Keep Portcullis

    {BG_IC_GO_STOVE_1_1,GO_STOVE_1,903.291f,-457.345f,18.1356f,2.23402f}, // Stove
    {BG_IC_GO_STOVE_2_1,GO_STOVE_2,761.462f,-446.684f,22.5602f,0.244344f}, // Stove
    {BG_IC_GO_STOVE_1_2,GO_STOVE_1,11068.13f,-336.373f,18.5647f,-2.59181f}, // Stove
    {BG_IC_GO_STOVE_2_2,GO_STOVE_2,1118.32f,-363.969f,18.5532f,-3.08918f}, // Stove

    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1,GO_HUGE_SEAFORIUM_BOMB_A,297.3212f,-851.321167f,48.91627f,-0.94247663f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2,GO_HUGE_SEAFORIUM_BOMB_A,298.104156f,-861.026062f,48.916275f,-2.75761318f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3,GO_HUGE_SEAFORIUM_BOMB_A,300.371521f,-818.732666f,48.91625f,0.785396755f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4,GO_HUGE_SEAFORIUM_BOMB_A,302.1354f,-810.7083f,48.91625f,-1.04719758f},

    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1,GO_HUGE_SEAFORIUM_BOMB_H,1268.30908f, -745.783f, 48.9187775f, 0.785396755f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2,GO_HUGE_SEAFORIUM_BOMB_H,1268.50867f, -738.1215f, 48.9175f, -1.04719758f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3,GO_HUGE_SEAFORIUM_BOMB_H,1273.066f, -786.572937f, 48.9419174f, -0.94247663f},
    {BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4,GO_HUGE_SEAFORIUM_BOMB_H,1273.849f, -796.2778f, 48.9364281f, -2.75761318f},

    {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1150.903f, -762.6059f, 47.50768f, 3.141593f},
    {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1217.899f, -676.9479f, 47.63408f, 1.570796f},
    {BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03, GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01, 1218.743f, -851.1545f, 48.25328f, 4.712392f}
};

const Position workshopBombs[2] =
{
    {750.601f,-864.597f,13.4754f,1.93731f},
    {785.509f,-864.715f,13.3993f,2.47837f}
};

enum Spells
{
    SPELL_OIL_REFINERY                      = 68719,
    SPELL_QUARRY                            = 68720,
    SPELL_PARACHUTE                         = 66656,
    SPELL_SLOW_FALL                         = 12438,
    SPELL_DESTROYED_VEHICLE_ACHIEVEMENT     = 68357,
    SPELL_BACK_DOOR_JOB_ACHIEVEMENT         = 68502,
    SPELL_DRIVING_CREDIT_DEMOLISHER         = 68365,
    SPELL_DRIVING_CREDIT_GLAIVE             = 68363,
    SPELL_DRIVING_CREDIT_SIEGE              = 68364,
    SPELL_DRIVING_CREDIT_CATAPULT           = 68362,
    SPELL_SIMPLE_TELEPORT                   = 12980,
    SPELL_TELEPORT_VISUAL_ONLY              = 51347,
    SPELL_PARACHUTE_IC                      = 66657,
    SPELL_LAUNCH_NO_FALLING_DAMAGE          = 66251
};

enum BG_IC_Objectives
{
    IC_OBJECTIVE_ASSAULT_BASE   = 245,
    IC_OBJECTIVE_DEFEND_BASE    = 246
};

enum ICWorldStates
{
    BG_IC_ALLIANCE_RENFORT_SET          = 4221,
    BG_IC_HORDE_RENFORT_SET             = 4222,
    BG_IC_ALLIANCE_RENFORT              = 4226,
    BG_IC_HORDE_RENFORT                 = 4227,
    BG_IC_GATE_FRONT_H_WS_CLOSED        = 4317,
    BG_IC_GATE_WEST_H_WS_CLOSED         = 4318,
    BG_IC_GATE_EAST_H_WS_CLOSED         = 4319,
    BG_IC_GATE_FRONT_A_WS_CLOSED        = 4328,
    BG_IC_GATE_WEST_A_WS_CLOSED         = 4327,
    BG_IC_GATE_EAST_A_WS_CLOSED         = 4326,
    BG_IC_GATE_FRONT_H_WS_OPEN          = 4322,
    BG_IC_GATE_WEST_H_WS_OPEN           = 4321,
    BG_IC_GATE_EAST_H_WS_OPEN           = 4320,
    BG_IC_GATE_FRONT_A_WS_OPEN          = 4323,
    BG_IC_GATE_WEST_A_WS_OPEN           = 4324,
    BG_IC_GATE_EAST_A_WS_OPEN           = 4325,

    BG_IC_DOCKS_UNCONTROLLED            = 4301,
    BG_IC_DOCKS_CONFLICT_A              = 4305,
    BG_IC_DOCKS_CONFLICT_H              = 4302,
    BG_IC_DOCKS_CONTROLLED_A            = 4304,
    BG_IC_DOCKS_CONTROLLED_H            = 4303,

    BG_IC_HANGAR_UNCONTROLLED           = 4296,
    BG_IC_HANGAR_CONFLICT_A             = 4300,
    BG_IC_HANGAR_CONFLICT_H             = 4297,
    BG_IC_HANGAR_CONTROLLED_A           = 4299,
    BG_IC_HANGAR_CONTROLLED_H           = 4298,

    BG_IC_QUARRY_UNCONTROLLED           = 4306,
    BG_IC_QUARRY_CONFLICT_A             = 4310,
    BG_IC_QUARRY_CONFLICT_H             = 4307,
    BG_IC_QUARRY_CONTROLLED_A           = 4309,
    BG_IC_QUARRY_CONTROLLED_H           = 4308,

    BG_IC_REFINERY_UNCONTROLLED         = 4311,
    BG_IC_REFINERY_CONFLICT_A           = 4315,
    BG_IC_REFINERY_CONFLICT_H           = 4312,
    BG_IC_REFINERY_CONTROLLED_A         = 4314,
    BG_IC_REFINERY_CONTROLLED_H         = 4313,

    BG_IC_WORKSHOP_UNCONTROLLED         = 4294,
    BG_IC_WORKSHOP_CONFLICT_A           = 4228,
    BG_IC_WORKSHOP_CONFLICT_H           = 4293,
    BG_IC_WORKSHOP_CONTROLLED_A         = 4229,
    BG_IC_WORKSHOP_CONTROLLED_H         = 4230,

    BG_IC_ALLIANCE_KEEP_UNCONTROLLED    = 4341,
    BG_IC_ALLIANCE_KEEP_CONFLICT_A      = 4342,
    BG_IC_ALLIANCE_KEEP_CONFLICT_H      = 4343,
    BG_IC_ALLIANCE_KEEP_CONTROLLED_A    = 4339,
    BG_IC_ALLIANCE_KEEP_CONTROLLED_H    = 4340,

    BG_IC_HORDE_KEEP_UNCONTROLLED       = 4346,
    BG_IC_HORDE_KEEP_CONFLICT_A         = 4347,
    BG_IC_HORDE_KEEP_CONFLICT_H         = 4348,
    BG_IC_HORDE_KEEP_CONTROLLED_A       = 4344,
    BG_IC_HORDE_KEEP_CONTROLLED_H       = 4345
};

enum BG_IC_GateState
{
    BG_IC_GATE_OK           = 1,
    BG_IC_GATE_DAMAGED      = 2,
    BG_IC_GATE_DESTROYED    = 3
};

enum ICDoorList
{
    BG_IC_H_FRONT,
    BG_IC_H_WEST,
    BG_IC_H_EAST,
    BG_IC_A_FRONT,
    BG_IC_A_WEST,
    BG_IC_A_EAST,
    BG_IC_MAXDOOR,
};

enum ICNodePointType
{
    NODE_TYPE_REFINERY,
    NODE_TYPE_QUARRY,
    NODE_TYPE_DOCKS,
    NODE_TYPE_HANGAR,
    NODE_TYPE_WORKSHOP,

    // Graveyards
    NODE_TYPE_GRAVEYARD_A,
    NODE_TYPE_GRAVEYARD_H,

    MAX_NODE_TYPES
};

enum ICNodeState
{
    NODE_STATE_UNCONTROLLED = 0,
    NODE_STATE_CONFLICT_A,
    NODE_STATE_CONFLICT_H,
    NODE_STATE_CONTROLLED_A,
    NODE_STATE_CONTROLLED_H
};

const uint32 BG_IC_GraveyardIds[MAX_NODE_TYPES+2] = { 0, 0, 1480, 1481, 1482, 1485, 1486, 1483, 1484 };

const Position TransportMovementInfo[TEAM_NEUTRAL] =
{
    { 11.699650f,  0.034146f, 20.53742f, 2.441715f }, // TEAM_ALLIANCE
    {  7.305609f, -0.095246f, 34.51022f, 3.159046f }, // TEAM_HORDE
};

const float BG_IC_SpiritGuidePos[MAX_NODE_TYPES+2][4] =
{
    { 0.0f,      0.0f,     0.0f,    0.0f  }, // no grave
    { 0.0f,      0.0f,     0.0f,    0.0f  }, // no grave
    { 629.57f,  -279.83f,  11.33f,  0.0f  }, // dock
    { 780.729f, -1103.08f, 135.51f, 2.27f }, // hangar
    { 775.74f,  -652.77f,  9.31f,   4.27f }, // workshop
    { 278.42f,  -883.20f,  49.89f,  1.53f }, // alliance starting base
    { 1300.91f, -834.04f,  48.91f,  1.69f }, // horde starting base
    { 438.86f,  -310.04f,  51.81f,  5.87f }, // last resort alliance
    { 1148.65f, -1250.98f, 16.60f,  1.74f }, // last resort horde
};

Position const BG_IC_HonorableDefenderPos[MAX_NODE_TYPES] =
{
    { 1269.500f,  -400.809f,  37.62530f, -1.762780f }, // Refinery Banner
    {  251.016f, -1159.320f,  17.23760f, -2.251470f }, // Quarry Banner
    {  726.385f,  -360.205f,  17.81530f, -1.623160f }, // Docks Banner
    {  807.780f, -1000.070f, 132.38100f, -1.937320f }, // Hangar Banner
    {  776.229f,  -804.283f,   6.45052f,  1.605700f }, // Workshop Banner
    {  299.153f,  -784.589f,  48.91620f, -0.157079f }, // Alliance Banner
    { 1284.760f,  -705.668f,  48.91630f, -3.089180f }, // Horde Banner
};

// I.E: Hangar, Quarry, Graveyards .. etc
struct ICNodePoint
{
    uint32 gameobject_type; // with this we will get the GameObject of that point
    uint32 gameobject_entry; // what gamoebject entry is active here.
    uint8 faction; // who has this node
    ICNodePointType nodeType; // here we can specify if it is graveyards, hangar etc...
    uint32 banners[4]; // the banners that have this point
    bool needChange; // this is used for the 1 minute time period after the point is captured
    uint32 timer; // the same use for needChange
    uint32 last_entry; // the last gameobject_entry
    uint32 worldStates[5]; // the worldstates that represent the node in the map
    ICNodeState nodeState;
    uint32 string;
    uint32 original_gameobject_entry;
};

const ICNodePoint nodePointInitial[7] =
{
    { BG_IC_GO_REFINERY_BANNER, GO_REFINERY_BANNER, TEAM_NEUTRAL, NODE_TYPE_REFINERY,{ GO_ALLIANCE_BANNER_REFINERY, GO_ALLIANCE_BANNER_REFINERY_CONT, GO_HORDE_BANNER_REFINERY, GO_HORDE_BANNER_REFINERY_CONT }, false, 0, 0,{ BG_IC_REFINERY_UNCONTROLLED, BG_IC_REFINERY_CONFLICT_A, BG_IC_REFINERY_CONFLICT_H, BG_IC_REFINERY_CONTROLLED_A, BG_IC_REFINERY_CONTROLLED_H }, NODE_STATE_UNCONTROLLED, LANG_BG_IC_REFINERY },
    { BG_IC_GO_QUARRY_BANNER, GO_QUARRY_BANNER, TEAM_NEUTRAL, NODE_TYPE_QUARRY,{ GO_ALLIANCE_BANNER_QUARRY, GO_ALLIANCE_BANNER_QUARRY_CONT, GO_HORDE_BANNER_QUARRY, GO_HORDE_BANNER_QUARRY_CONT }, false, 0, 0,{ BG_IC_QUARRY_UNCONTROLLED, BG_IC_QUARRY_CONFLICT_A, BG_IC_QUARRY_CONFLICT_H, BG_IC_QUARRY_CONTROLLED_A, BG_IC_QUARRY_CONTROLLED_H }, NODE_STATE_UNCONTROLLED, LANG_BG_IC_QUARRY },
    { BG_IC_GO_DOCKS_BANNER, GO_DOCKS_BANNER, TEAM_NEUTRAL, NODE_TYPE_DOCKS,{ GO_ALLIANCE_BANNER_DOCK, GO_ALLIANCE_BANNER_DOCK_CONT, GO_HORDE_BANNER_DOCK, GO_HORDE_BANNER_DOCK_CONT }, false, 0, 0,{ BG_IC_DOCKS_UNCONTROLLED, BG_IC_DOCKS_CONFLICT_A, BG_IC_DOCKS_CONFLICT_H, BG_IC_DOCKS_CONTROLLED_A, BG_IC_DOCKS_CONTROLLED_H }, NODE_STATE_UNCONTROLLED, LANG_BG_IC_DOCKS },
    { BG_IC_GO_HANGAR_BANNER, GO_HANGAR_BANNER, TEAM_NEUTRAL, NODE_TYPE_HANGAR,{ GO_ALLIANCE_BANNER_HANGAR, GO_ALLIANCE_BANNER_HANGAR_CONT, GO_HORDE_BANNER_HANGAR, GO_HORDE_BANNER_HANGAR_CONT }, false, 0, 0,{ BG_IC_HANGAR_UNCONTROLLED, BG_IC_HANGAR_CONFLICT_A, BG_IC_HANGAR_CONFLICT_H, BG_IC_HANGAR_CONTROLLED_A, BG_IC_HANGAR_CONTROLLED_H }, NODE_STATE_UNCONTROLLED, LANG_BG_IC_HANGAR },
    { BG_IC_GO_WORKSHOP_BANNER, GO_WORKSHOP_BANNER, TEAM_NEUTRAL, NODE_TYPE_WORKSHOP,{ GO_ALLIANCE_BANNER_WORKSHOP, GO_ALLIANCE_BANNER_WORKSHOP_CONT, GO_HORDE_BANNER_WORKSHOP, GO_HORDE_BANNER_WORKSHOP_CONT }, false, 0, 0,{ BG_IC_WORKSHOP_UNCONTROLLED, BG_IC_WORKSHOP_CONFLICT_A, BG_IC_WORKSHOP_CONFLICT_H, BG_IC_WORKSHOP_CONTROLLED_A, BG_IC_WORKSHOP_CONTROLLED_H }, NODE_STATE_UNCONTROLLED, LANG_BG_IC_WORKSHOP },
    { BG_IC_GO_ALLIANCE_BANNER, GO_ALLIANCE_BANNER, TEAM_ALLIANCE, NODE_TYPE_GRAVEYARD_A,{ GO_ALLIANCE_BANNER_GRAVEYARD_A, GO_ALLIANCE_BANNER_GRAVEYARD_A_CONT, GO_HORDE_BANNER_GRAVEYARD_A, GO_HORDE_BANNER_GRAVEYARD_A_CONT }, false, 0, 0,{ BG_IC_ALLIANCE_KEEP_UNCONTROLLED, BG_IC_ALLIANCE_KEEP_CONFLICT_A, BG_IC_ALLIANCE_KEEP_CONFLICT_H, BG_IC_ALLIANCE_KEEP_CONTROLLED_A, BG_IC_ALLIANCE_KEEP_CONTROLLED_H }, NODE_STATE_CONTROLLED_A, LANG_BG_IC_ALLIANCE_KEEP },
    { BG_IC_GO_HORDE_BANNER, GO_HORDE_BANNER, TEAM_HORDE, NODE_TYPE_GRAVEYARD_H,{ GO_ALLIANCE_BANNER_GRAVEYARD_H, GO_ALLIANCE_BANNER_GRAVEYARD_H_CONT, GO_HORDE_BANNER_GRAVEYARD_H, GO_HORDE_BANNER_GRAVEYARD_H_CONT }, false, 0, 0,{ BG_IC_HORDE_KEEP_UNCONTROLLED, BG_IC_HORDE_KEEP_CONFLICT_A, BG_IC_HORDE_KEEP_CONFLICT_H, BG_IC_HORDE_KEEP_CONTROLLED_A, BG_IC_HORDE_KEEP_CONTROLLED_H }, NODE_STATE_CONTROLLED_H, LANG_BG_IC_HORDE_KEEP },
};

enum HonorRewards
{
    RESOURCE_HONOR_AMOUNT   = 12,
    WINNER_HONOR_AMOUNT     = 500
};

class BattlegroundICScore : public BattlegroundScore
{
    public:
        BattlegroundICScore() : BasesAssaulted(0), BasesDefended(0) {};
        virtual ~BattlegroundICScore() {};
        uint32 BasesAssaulted;
        uint32 BasesDefended;
};

class BattlegroundIC : public Battleground
{
    public:
        BattlegroundIC();
        ~BattlegroundIC();

        /* inherited from BattlegroundClass */
        virtual void AddPlayer(Player *plr);
        virtual void StartingEventCloseDoors();
        virtual void StartingEventOpenDoors();
        virtual void PostUpdateImpl(uint32 diff);

        void RemovePlayer(Player* plr, uint64 guid, uint32 team);
        void HandleAreaTrigger(Player* player, uint32 trigger);
        bool SetupBattleground();
        void HandleKillUnit(Creature* unit, Player* killer);
        void HandleKillPlayer(Player* player, Player* killer);
        void EndBattleground(uint32 winner);
        void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/);

        void ActivateBoss(uint8 faction, bool visible = true);
        void DestroyGate(Player* pl, GameObject* go);

        virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);

        /* Scorekeeping */
        void UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);

        void FillInitialWorldStates(WorldStateBuilder& builder);

        void DoAction(uint32 action, uint64 var);

        virtual void HandlePlayerResurrect(Player* player);

        uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; }

        bool IsAllNodesControlledByTeam(uint32 team) const override;

        bool IsSpellAllowed(uint32 spellId, Player const* player) const override;

        // Achievement: Resource Glut
        bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0);

    private:
        uint32 closeFortressDoorsTimer;
        bool doorsClosed;
        uint32 docksTimer;
        uint32 resourceTimer;
        uint32 siegeEngineWorkshopTimer;
        uint32 honorWinKills;
        uint32 honorEndKills;
        uint16 factionReinforcements[2];
        BG_IC_GateState GateStatus[6];
        ICNodePoint nodePoint[7];

        Transport* gunshipAlliance;
        Transport* gunshipHorde;

        bool quarterMinuteTimerDone = false;

        uint32 GetNextBanner(ICNodePoint* nodePoint,uint32 team, bool returnDefinitve, bool& neutralRecaptured);

        uint32 GetGateIDFromEntry(uint32 id)
        {
            uint32 i = 0;
            switch(id)
            {
                case GO_HORDE_GATE_1: i = BG_IC_H_FRONT ;break;
                case GO_HORDE_GATE_2: i = BG_IC_H_WEST ;break;
                case GO_HORDE_GATE_3: i = BG_IC_H_EAST ;break;
                case GO_ALLIANCE_GATE_3: i = BG_IC_A_FRONT ;break;
                case GO_ALLIANCE_GATE_1: i = BG_IC_A_WEST ;break;
                case GO_ALLIANCE_GATE_2: i = BG_IC_A_EAST ;break;
            }
            return i;
        }

        uint32 GetWorldStateFromGateEntry(uint32 id, bool open)
        {
            uint32 uws = 0;

            switch(id)
            {
                case GO_HORDE_GATE_1:
                    uws = (open ? BG_IC_GATE_FRONT_H_WS_OPEN : BG_IC_GATE_FRONT_H_WS_CLOSED);
                    break;
                case GO_HORDE_GATE_2:
                    uws = (open ? BG_IC_GATE_EAST_H_WS_OPEN : BG_IC_GATE_EAST_H_WS_CLOSED);
                    break;
                case GO_HORDE_GATE_3:
                    uws = (open ? BG_IC_GATE_WEST_H_WS_OPEN : BG_IC_GATE_WEST_H_WS_CLOSED);
                    break;
                case GO_ALLIANCE_GATE_3:
                    uws = (open ? BG_IC_GATE_FRONT_A_WS_OPEN : BG_IC_GATE_FRONT_A_WS_CLOSED);
                    break;
                case GO_ALLIANCE_GATE_1:
                    uws = (open ? BG_IC_GATE_WEST_A_WS_OPEN : BG_IC_GATE_WEST_A_WS_CLOSED);
                    break;
                case GO_ALLIANCE_GATE_2:
                    uws = (open ? BG_IC_GATE_EAST_A_WS_OPEN : BG_IC_GATE_EAST_A_WS_CLOSED);
                    break;
            }
            return uws;
        }

        void RealocatePlayers(ICNodePointType nodeType);
        void UpdateNodeWorldState(ICNodePoint* nodePoint);
        void HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture);
        void HandleContestedNodes(ICNodePoint* nodePoint);
};
#endif
